
I agree, I feel like if we're going to remove the sister dynamic between Robin and Sam then it had better be done REALLY well.Īs to the dramatic entrance. This is the smallest nitpick in the world, but in my eyes, the game starting on land (yes I know the original story started on land, but that was more of an opening segment, the game started for real in the water) just feels wrong for a game that's primarily underwater. The switch from temperature to oxygen gauge should be instant, once you're above the water you have no need to see your oxygen and vice versa.Ģ. Now for the small nitpicks that aren't related to the story.ġ. The player and Robin would both have a similar drive to find out how Sam got killed. This would also set up a reveal of Sam's death after the player has built an attachment to her, and would turn into an investigation of Sam's death.

This creates a mystery for both Robin and the player, and as the story goes along, have PDA entries in same vein as the Goodall Family Logs to help build up Sam's character, and allow for the player to see Robin's emotional attachment to her sister, rather than feeling like a third wheel who's just tagging along because they have to. A solution for this would be to keep Sam's death as a plot element, but make it so that Robin is notified of Sam going missing instead of her dying. This creates a disconnect between the player and the character that they control. However, the player behind the character, does not share this same emotional attachment, as Sam is a character they would have no knowledge of. Robin goes to investigate her death, and Sam being Robin's sister, Robin obviously feels emotionally driven to find the cause of her sister's death. The new story draft for Below Zero begins with Robin receiving a message that her sister, Sam, has died.
